![]() =O I'll try checking that out after I'm done for the day, it just seems.odd. Sideview Battler Extra Frames Tutorial - RPG Maker MZ Human Being 91 subscribers Subscribe 242 Share 6.3K views 1 year ago In RPG Maker, spritesheets are usually restricted to 3 frames per. Otherwise maybe check your YED_SideviewBattler notetags, perhaps they got messed up somehow? I've never used that plugin myself, not sure how it works. I'm guessing that's not the issue though, since you say it worked recently. =)Īlso, static enemy images for front-view go in the img/enemies folder, but side-view ones go in img/sv_enemies. I'd suggest disabling/removing SimpleMsgSideView, since Yanfly's Battle Engine Core provides a very similar option via its "Show Action Text" plugin parameter (simple/full) and it may be conflicting as-is.ĭouble-check the "Use Side-view Battle" option on the System tab in the Database. ![]() The attack still isn't quite working properly yet though. Battle Impact plugin for RPG Maker MV Olivia GIF Real Time System plugin for RPG Maker MV Irina GIF Animated Pictures plugin for RPG Maker MV Olivia They Bleed Pixels Spooky Squid Games Inc. Make sure your Yanfly plugins are in the recommended order, listed here: Yami's Engine Plugin: Sideview Enhancement is d ownloadable in MV Wednesday Update 6: Click Here to View Blog Post (Yamis Sideview Enhancement & Plugin Updates 77): Click Here to View See below for my Enemy Note Tag & Setup Haven't thoroughly tested but I've got it started at least. Play-test forces a save beforehand, battle-test doesn't. Originally posted by Caethyril:Are you sure turning plugins off doesn't make a difference? If you don't save your project after making plugin changes and before testing, then those plugin changes will not be reflected in the test. ![]()
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